How each format works, and what to expect when you play it.
Genderless by default — teams of 3, two on court and one sitting. Both teams rotate a player the first time either reaches 5 and again at 10; game to 15. Three teams or more play a round robin.
Teams of 4, any mix — each match 4 or 6 games plus a decider on a tie; three teams or more play a round robin.
8 players in 2 teams — 1 match of 4 games, plus a decider at 2-2.
One player at the kitchen line, one at the baseline. Kitchen Line plays to 11, Baseline to 7.
8 Player RR 6 Rotate 2 Stay Together (7 rounds, 2 courts)
An 8-player round robin where one fixed duo anchors Court 1 while six players rotate around them across seven rounds.
A single game between the players who did not make the championship bracket.
Multiple courts start with 4 players assigned as partners. Winners move up a court, losers move down, and partners are redrawn on every court each round.
Seven two-player drills scored as games, and Group Drill, where each player gets a score of their own. Modifiers adjust points per player.
A clinic format with unbounded capacity, incremental schedule updates for late arrivals, one-sided scoring, and custom drill modifiers.
Tiered court rotation: win to advance toward Court 1, drop down on a loss, and split partners on every move to keep games balanced.
Round robins on courts of four. Win your court to move up a court next round, finish last to drop down.
One game or one match: singles, skinny singles or doubles. Or send a challenge and play when your rival accepts.
A round-robin pool feeding an automatic bracket: how pool play ranks players, how top seeds pair into doubles teams, and when playoffs generate.
Singles on half the court, crosscourt or by the score. A Quick Play game or match, a challenge court type, or a drill.
Starts with groups of four playing three game round robins. Winners/losers play up or down each round with others of same win/loss record.
Squads facing off across doubles lines, the mixed pairing choice, and the 21-point Dreambreaker.
Teams of three where all players rotate onto the court at 5-point checkpoints within a single continuous game.
An 8-player, 2-court mixer: 7 rounds, 100% court utilization, every player partners with everyone once and plays against everyone twice.