4-Person Team Match

Genderless. Two teams of four, any mix of players — no seat has a gender. Each team lists its players in order: P1, P2, P3, P4. The match is played in the format below.

Game Each team plays If swapped
1. Pair 1 doubles P1 + P2 —
2. Pair 2 doubles P3 + P4 —
3. Cross 1 P1 + P3 P1 + P4
4. Cross 2 P2 + P4 P2 + P3
5. Cross 3 only if the event is set to six games — the other cross pairing, no swap P1 + P4 —
6. Cross 4 only if the event is set to six games P2 + P3 —
7. Dreambreaker only if the match is tied after the last game (2-2 or 3-3) and the event has the dreambreaker enabled (on by default) P1 + P3 —

Choosing your cross pairing. Once the two pair games are scored, the team listed second picks first (it alternates each round). That team chooses whether to keep the default lineup or swap it, then the other team chooses. The two cross games are created only after both have chosen, and the choices are separate — one side can play swapped while the other does not.

More than two teams. Three or more teams play a round robin: every team meets every other once, one match per court per round, and with an odd count one team sits out each round. Three teams is 3 matches, four is 6, five is 10. Standings rank teams by matches won, then games won, then point differential.

Two divisions. An event can be set to two divisions: the first half of the teams, in the order they were entered, is division 1 and the rest division 2. Each division plays its own round robin at the same time, and once every division match is decided a final is played between the two leaders. Eight teams is 12 division matches and a final instead of 28.

Six-game option. An event can be set to six games instead of four. Both cross pairings are then played, games 5 and 6 follow games 3 and 4, and there is no choice and no coin flip. The dreambreaker, if enabled, is played at 3-3.