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King of the Court

Tiered court rotation: win to advance toward Court 1, drop down on a loss, and split partners on every move to keep games balanced.

Oct 11, 2026 — Paul Stroud

King of the Court rotates doubles pairs across tiered courts. Win to move up toward Court 1, drop down on a loss, and split partners on every move so no single duo dominates the session.

Court Structure

Courts are numbered sequentially from top to bottom:

  • Court 1 (The King Court): The top court. Winning players stay here as long as they win.
  • Court 2 (Challenger Court): Feeds directly into Court 1.
  • Court 3+ (Entry & Feeder Courts): Lower courts where pairs start their climb upward.

Movement & Partner-Split Rules

Games are played either to 11 points (win by 1) or on a timed central clock (8 to 10 minutes). When a match finishes, court movement happens immediately:

Court Tier Winning Team Movement Losing Team Movement Partner Split Rule
Court 1 (King Court) STAY on Court 1 DROP to Court 2 Both winners and losers split partners for the next match.
Court 2 (Challenger) MOVE UP to Court 1 DROP to Court 3 Winners pair with the staying King players; losers pair with feeder winners.
Court 3+ (Feeder Courts) MOVE UP one court DROP one court (or STAY if bottom court) Incoming players split so winners and losers play together.
Bottom Court (Entry) MOVE UP to Court N-1 STAY on Bottom Court Losing pair splits and pairs with incoming players from above.

Why Partners Split

In standard King of the Court mixers, pairs do not remain together across matches:

  1. Keeps Matches Balanced: Prevents a dominant pair from camping on Court 1.
  2. Broad Competition: Every player partners with multiple players of varying skill levels throughout the session.
  3. Individual Rating Tracking: Picklemix calculates individual Elo rating adjustments for each game, accounting for partner and opponent ratings.

Arrival & Pairing Protocol

When two players arrive from below and two players remain from the previous game:

  • Side Assignment: The server from the previous match takes the north side; their partner takes the south side.
  • Pairing: Incoming player A pairs with staying player A; incoming player B pairs with staying player B.
  • First Serve: Decided by quick paddle spin.

Odd Player Counts (The Bench Chute)

If you have an odd number of players (e.g., 9 players on 2 courts, or 13 on 3 courts):

  • The extra player waits on the bench at the bottom court.
  • When the bottom court match finishes, the player with the lowest differential sits, and the waiting player rotates on.
  • No player sits for more than one rotation.